![]() If the player is carrying a flag, a flag ID will show separated by a forward slash.Players often use the field for humourous comments (take care that rude or offensive content can earn you attention from the server administrator). This is sometimes set to the team of the player if they are in a league. In brackets is the email address of the player, which only shows if not blank.The callsign registration status is denoted by (, "+", "-" or and is described here.The number of times that player has killed you.The number of times you have killed that player.The number in square brackets shows the number of teammates the player has killed.Number of times the player had been killed.Number of times the player has made a kill on an enemy tank.Note that the font in the image is not the default font - look here for ways of changing the default font. The scoreboard can be switched on and off using the "s" key. The image shows a typical scoreboard found in BZFlag on a Free For All server with the sort order (in options) set to Score. Typical scoreboard on a Free For All server The heads up display (HUD) is located on the users screen when they are playing as a tank which gives them information. It is zoomed in at the default "1" setting. It can be adjusted with the following parametersĪn example of a full size, fully transparent radar panel. It gives one a 360 degree, zoomable view around ones tank. The radar is the box to the bottom-left of the BZFlag GUI. The settings used to determine if the client should save the users identity. Save the settings a user would like to have. Settings to save the server list for some time. ![]() The settings used to adjust effects like spawns and gm shots. The settings used in the game client interface. The settings used to adjust the display from the game client. The settings used for input in the game client. The options in the Options section are listed below. Start a locally run server from the game client with limited options. The team a player would like to join if permitted.Ī custom message which is displayed next to a players callsign. The password a player uses to register their callsign with. The options in the Join Game section are listed below.Ĭonnect to the selected server if permitted. Once the game client is started there's five options which are provided to users when initially started. More details about these features are provided below. Some of the features in the BZFlag game client which are not provided in BZAdmin and BZFS are listed below. This is not possible with BZAdmin as this only allows administration and messaging and has a command line interface. Size of radar box around tanks, as they move in Z.The game client is designed to allow players to join game servers and play on the world files. The smallest amount of Width and Depth a randomly generated box may have. Width and Depth (bases have constant height) of the square bases for CTF games The amount of space to leave between boxes on randomly generated maps. Multiplies _tankAngVel to determine how fast tanks can turn while holding the Quick Turn flag If a tank has turned more than it was expected to, plus this tolerance, a new update is sent so the other clients are aware of the change in heading How fast the agility accelerates the player to _agilityAdVel. The amount of time (in seconds) that the tank will have the speed specified by _agilityAdVel ![]() Multiplies _tankSpeed for tanks holding Agility flag for a specified amount of time (_agilityTimeWindow) It is recommended to apply these in the map file so they are loaded with the map. Some values, such as _worldSize, only take affect at server start since they affect the world file that is generated.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |